Partner Identification Form

L4Y  

We have two PIFs for KA220 and KA210 projects, below

Partner Identification form (PIF)

 OID

 E10018104 

 Full legal name

 L4Y Learning For Youth GmbH 

 Country  Germany
 Postcode  66953
City  Pirmasens
 Website  https://learningforyouth.com
 Email  info@learningforyouth.com
 Phone  +49 1511 967 1336

 

 Legal representative

 Title

 Mr.

 Family name

 Ateş 

 First name  Ahmet
 Position  President
 E-mail  info@learningforyouth.com 
 Telephone  +49 1511 967 1336

 

Contact person

 Title

 Mr.

 Family name

 Baç

 First name  Engin Bahri
 Position  Project coordinator
 E-mail  info@learningforyouth.cm
 Telephone  –

 

.KA220 PIF – Environmental Protection and Youth – Partner Identification Form (Youth-Adult)

 Type of the organisation
 SME
 Has the organisation received any type of accreditation before submitting this application?
 No
Please briefly present the organisation/group (e.g., its type, scope of work, areas of activity, and if applicable, the approximate number of paid/unpaid staff, learners, and members of the group)

L4Y Learning For Youth is an art and technology organisation established in 2018 in Pirmasens, Germany. Its activities focus on providing young people with skills in artificial intelligence, digital art, and emerging technologies, while also addressing social inclusion and sustainability.

Experience and Cooperation
Since 2018, L4Y has been an active partner in Erasmus+ and other international projects, especially in the fields of youth training and vocational education and training (VET). The organisation works with a dedicated team of three staff members, delivering structured courses and hands-on workshops. These activities are designed to help learners respond to technological change and transfer knowledge to peers, families, and communities.

Areas of Expertise
L4Y’s expertise covers a broad range of topics:

AI agents and automation (Make.com, n8n)

Web and mobile applications

Smart Cities, Smart Villages, and Smart Farming solutions

Digital entrepreneurship and creative thinking

Civil protection and technology in societal challenges

In addition, L4Y has experience in digital design and creative sectors, including SEO-friendly websites, visual design, digital art and music, and the use of AI tools such as Heygen, Suno, Dall-E, Sora, Fal.ai, ChatGPT, and Claude.

Target Group
The main focus group is young people aged 18–25, including both local and migrant participants. This group is considered key to bridging digital skills gaps and introducing new perspectives to communities.

Project Relevance
Through Erasmus+ Youth, VET, and Adult Education (ADU) projects, L4Y provides practical and applied learning opportunities, often linked directly to real industry contexts. These projects strengthen career pathways, raise awareness of opportunities in emerging sectors, and connect participants to technologies such as AI, automation, and coding.

By combining education, technology, and international cooperation, L4Y contributes to employability, inclusion, and the development of responsible innovation.

Social Media
Facebook 1900 Followers (https://www.facebook.com/Learning4Youth)
LinkedIn 143 Followers (https://www.linkedin.com/company/l4y-learning-for-youth)
YouTube (https://www.youtube.com/@L4Y-Learning-for-Youth)

Key Staff

Ahmet Ateş
He is an electrical engineer, software programmer, and AI expert with over 30 years of professional experience in technology, digital innovation, and project development. He graduated from Middle East Technical University in Electrical Engineering and began his career at Enka Bechtel, where he was responsible for computer networks and programming in large-scale infrastructure projects. From 1991 to 2013, he worked as a freelancer, gaining extensive expertise in programming, software solutions, and project writing. Between 2013 and 2018, he served as the president of Martı Derneği, leading initiatives in digital education and youth development. Since 2018, he has been the president of L4Y Learning for Youth GmbH in Germany, overseeing Erasmus+ projects in youth, VET, and adult education. His professional strengths include SEO-friendly content creation, AI agent development (n8n, Make.com), and project writing (author of 33 Erasmus+ projects). He is also highly skilled in the modern use of AI tools for digital creativity, including Midjourney, DALL·E, Flux for visual design, Heygen and Sora for video generation, and Suno for AI-powered music creation. Strong skills in communication, teamwork, problem-solving, and leadership complement these competencies.

Sofia Audrin
Sofia Audrina is a Business Informatics student at Trier University with hands-on experience in project management, social media, and creative production. She currently manages youth learning innovation projects at L4Y Learning for Youth (utilizing AI tools like Midjourney, Gamma, Canva, VN, and Figma), previously supported campaigns and design work at The Ritz Media; she is fluent in German, advanced in English

 What are the activities and experiences of the organisation in the areas relevant to this project? What are the skills and/or expertise of key persons involved in this project?

Youth Projects

Youth1 – Youth Participation for Developing Sustainable Green Cities

Project Code – 2022-1-DE04-KA220-YOU-000085135

Summary
This project strengthens collaboration between young people and cities to promote urban sustainability. It supports the creation of youth-led NGOs in partner cities and raises awareness among both young and adult citizens about opportunities to establish innovative and environmentally responsible green cities.

Main Activities
Development of a Training Framework on Smart Cities (R1).
Creation of a Training Platform for delivering the framework (R2).
Establishment of Green Youth Communities to apply knowledge in practice (R3).

Youth2 – Code for Future

Project Code – 2022-3-DE04-KA210-YOU-000092666

Summary
The project addresses the growing demand for coding skills by supporting young people in career planning and preparing them for opportunities in the tech industry. It also aims to raise awareness among businesses and create a sustainable community around coding education.

Main Activities
Conducting 45 student interviews and 9 expert interviews to design a training structure.
Preparation of a 30-page guideline for youth workers, teachers, and guidance counsellors.
Establishment of an online community.
Organisation of 3 local writing contests.
Hosting of Career Days in Adana and Cologne.

Youth3 – Your Time-Wasting Life on Social Media and Its Business Opportunities Inside

Project Code – 2023-1-PL01-KA210-YOU-000159357

Summary
This project introduces young people to entrepreneurial opportunities in social media while addressing challenges related to phone and social media overuse. It combines awareness-raising with practical training to prepare participants for careers as digital entrepreneurs.

Main Activities
Pilot testing and workshops on social media entrepreneurship.
Local training sessions on practical skills.
A Youth Contest to encourage creative application of acquired knowledge.
45 interviews to inform a Country Report on project impact.

Youth4 – Local Europeanisation of Youth Through New Communication Tools (NETYOUTH)

Project Code – 2022-1-DE04-KA210-YOU-000081406

Summary
NETYOUTH aims to connect young Europeans with local entities through social media and creative communication channels. It examines how young people communicate online and develops strategies to increase their engagement with European values and initiatives.

Main Activities
Creation of a dossier of good practices with recommended message types and social networks.
Delivery of a training course for local institution representatives, focusing on engaging youth through social networks and reinforcing European values.

VET Projects

VET1 – Digital Marketing and AI Tools for Art VET Trainers (DigiMark)

Project Code: 2023-2-DE02-KA210-VET-000174983

Summary
DigiMark develops training for young artists and VET trainees to strengthen digital marketing skills, with a particular focus on using AI tools. The project aligns vocational education with market needs and fosters knowledge sharing among young artists.

Main Activities
Project management and coordination.
Curriculum development on digital marketing and AI tools.
Content creation and development of a community channel.
Dissemination activities to share results widely.

VET2 – Introduction to Enterprise Resource Planning (ERP) Software for VET Teachers

Project Code – 2023-1-DE02-KA210-VET-0001506

Summary
The project responds to the increasing demand for ERP specialists by training VET teachers and integrating ERP education into vocational curricula. This approach enhances the employability of VET trainees by providing them with in-demand digital skills.

Main Activities
WP1 (Xient) – Project coordination and management.
WP2 (L4Y) – Development of ERP training structure and content.
WP3 (Xient) – Köln Mobility initiative for practical learning.
WP4 (L4Y) – Dissemination and sustainability of project outcomes.

VET3 – V2B: Creating NFT Opportunities on Metaverse for Art VET Trainees (MetaNFT)

Project Code – 2022-1-DE02-KA210-VET-000080828

Summary
MetaNFT provides training for VET trainees in NFT creation for the Metaverse, linking digital art with entrepreneurship. It also supports VET providers in integrating NFT and digital marketing knowledge into their curricula.

Main Activities
Pilot testing of NFT training approaches.
Development of blog-based training materials.
Formulation of NFT marketing strategies.
Dissemination activities to support wider adoption.

VET4 – Big Data: Future-Proof Big Data

Project Code – 2024-1-DE02-KA210-VET-000251001

Summary
This project develops innovative training methodologies to address the rising demand for big data expertise in Europe. It equips VET trainers and trainees with practical skills to support digital transformation in education and industry.

Main Activities
WP1 – Project management and quality control.
WP2 – Market needs analysis and development of a modular big data curriculum.
WP3 – Capacity building through pilot training, community channels, and a big data innovation contest.
WP4 – Dissemination through webinars, strategy development, and stakeholder engagement.

Adult Education Projects

ADU1 – Intergenerational Hub for the Amelioration of Sustainable Agricultural Practices and Entrepreneurial Mindset (GrandFriend)

Project Code – 2022-1-DE02-KA220-ADU-000085106

Summary
The project promotes intergenerational collaboration in sustainable agriculture. It involves both young people and former agro-entrepreneurs in activities designed to strengthen entrepreneurial skills and promote active citizenship in the agricultural sector.

Main Activities
WP1 – Management
WP2 – Interviews and online discussions on integrating intergenerational approaches in Adult Education.
WP3 – National testing sessions with participants providing feedback on the GrandFriend Digital Game.
WP4 – Local Lesson Sessions and AgroLabs, including mentorship and business plan development.
WP5 – Dissemination

ADU2 – Training for Self-Protection Against Forest Fires in Rural Areas

Project Code – 2021-1-DE02-KA220-ADU-000028430

Summary
This project enhances the preparedness of rural populations in Mediterranean Europe against forest fires by shifting the focus from suppression to prevention. It strengthens awareness and provides training to at-risk communities.

Main Activities
Collection of 24 good practices and 80 interviews with local residents and professionals.
Creation and pilot-testing of 3 training units with 160 participants, both online and on-site.
Upscaling of training to 240 adults and publication of a final project report.